

In total there are 60 levels spread out across six chapters, with each level becoming trickier than the last, to the point where tremendously difficult to construct loops or a load of crossing paths may be necessary to navigate a multitude of portal routes. Or you run the same simulation again because you’re sadistic, like me. It’s absolute carnage as vehicles fly through the air, narrowly missing each other at first, before colliding, seeing everything collapse and you being sent back to the drawing board. Some of the most entertaining moments come from the convoys though, especially when there are ramps, bouncy spots and speed boosting gels. Fortunately you can advance through the levels without fulfilling this objective, unless you want the extra Achievements of course. Upon successfully constructing a suitable path for the initial single vehicle transportation of Bendies, it’ll then require you to send a convoy of them thus ramping up the strain on the joints and almost certainly unveiling the many flaws of your design. I hadn’t even contemplated suspended bridges before checking that out, but now I have the expertise to build a rather stable one. What makes life easier is the in-game handbook of best practices for erecting solid structures, which is infinitely helpful, particularly for those unfamiliar with the physics behind it. And that’s a real bonus to help keep the frustration to a minimum and the fun factor high. But aside from the apparent loss of Bendy lives, there’s no punishment and no limit to the amount of money spent on materials to test over and over again.
BRIDGE CONSTRUCTOR PORTAL LEVEL 10 TRIAL
Trial and error comes into play massively as just the slightest tweak to a joint can make a huge difference in the chances of triumph. That mind of yours will constantly be put to the test. Can you send the vehicle headfirst into the back of a turret to avoid taking fire, or are there any cubes nearby to block the bullets? Have you worked out the trajectory of the bounce to ensure it’s going to make it back on to the road created? Will the angle of the path help to amass enough speed to fly over any hazards? I asked myself all these questions, sometimes in just the one level. Not only must you construct a route, but also figure out how the additional variables will alter the run through. Prepare for the influx of portals to reach the awkward exits, propulsion gel laden routes, sentry turrets to avoid and bouncy repulsion gel covered sections. Guiding a vehicle across bubbling acid via a simple bridge is merely the beginning thankfully, because let’s be honest, Bridge Constructor Portal would be pretty boring if it continued on in the same vein. It’ll flop without additional support, but it’s fairly easy to fix that early on in the game with your best friend – the triangle. You can’t just lay down a line of planks from start to finish though. There are a number of preset nodes to attach these components to, with the planks only stretching to a certain length, whilst the cables know no bounds. Assuming everything is working properly, all the carts should soar through the air, into their respective portals, then cruise lazily into the exit.After being presented with the layout of each level, it encourages the use of scaffold planks, which you can toggle into becoming a solid road, and super strong cable to create the ideal route to the finish. Consider this your easy victory lap for getting the first room right.
BRIDGE CONSTRUCTOR PORTAL LEVEL 10 SERIES
Use a series of diamon arches in the space between them for support, and the anchors below if you need them for extra strength. Simply create two parallel bridges that lead from the portals to the exit. In the room on the bottom right are the two exit portals. I have provided a close up image of my solution below. Go crazy with rails and cables until your ramps are rock solid. Just like the first section, support it any way you can.

Tweak the angles until the cart bounces smoothly across all three platforms and safely into the red portal. You cannot use a fully solid bridge because you would block the first cart from passing through. I connected it with rails on both sides, then attached cables to everything using the ceiling anchors.įor the cart exiting the yellow portal, I placed a ramp in the middle of the room that redirected the cart slightly upwards onto a second ramp that carried it to the red portal. This room has a ton of anchor points, so support your construction any way you can. This sent it straight up, where it landed on a bridge I built in front of the dark blue portal in the top right corner. To summarize, I redirected the flight path of the cart exiting the light blue portal immediately using a high angled wall right in front of the portal.

There are many solutions to this problem, and you can see mine below. This level requires you to change the flight paths of two soaring carts so that they can safely reach their destined portals.
